Tuesday, April 12, 2011

Animation in 3Dmax

This was a simple piece of animation we done in 3Dmax class. Firstly we created a box and then duplicated it 3 times. We then snapped all the boxes together and added in dummy boxes between each one to create a hinge.


We then clicked autokey to start animating,we rotated the first dummy 90 degrees which in turn rotates the first box.

Then we moved onto the second dummy and created new autokeys for it. We rotated it 90 degrees also.


We then done the same for the third dummy.


The boxes have completed a cube now and to rotate the whole cube over once more we have to select the last box and rotate it 90 degrees. This controls the whole cube.

We then added in another 2 boxes either side of the first one. We added in 2 other dummy hinges also.

We linked the boxes to rotate inwards to close off the cube at the end of the animation.


This is when the cube finally closes up at the end.








Saturday, April 9, 2011

Chocolate Legoman


I tried to make a chocolate legoman following the idea of designing them for easter time. The actual miniature hero figure would be found inside the chocolate man. For the advert to promote this product a giant chocolate legoman could be shown and then for the chocolate to crumble around him leaving a little hero figure in the middle. I took my own drawing of the choc man into 3Dmax and placed it on a plane, then tried to model the man around the image. I found this extremely difficult to get it the way I wanted it to, but this is my best attempt so far.


Side view, the objects I was creating could be seen from the back and front of the plane.


After extruding the arms I used the 'mesh smooth' modifier on the whole turso and the arms turned really weird in shape, I had to pull them out here and there to get it looking normalish..

I was trying to think as if I was actually making this in chocolate and how it would probably be wise to use basic enough shapes for body parts and yet still be able to tell what they were.
This was the drawing I was working from. Here my choc man was turning out quite good but still not chocolaty enough looking. I began to extrude the eyes and mouth here.


I ended up pulling different vertex of the turso down over the legs to take away the detail and make it look more like one complete shape. This was an image taken from a low angle to show how he could look quite large in an advert.


This was my final result, I think it looks like chocolate but there is definately improvements to be made. With some more practise I think I could find better techniques to make this in half the time and to make it look right.


Miniature Lego Heroes

This is Mrs.Twirl, my first attempt at making one of my miniature lego heroes. I made the images in Photoshop and then saved them in my materials library for 3Dmax. Then I brought them in using a map and placed them on the lego man. I haven't figured out how to do the hair or cape yet as its quite tricky for a beginner. Also these weren't the exact colours I wanted but they came into 3Dmax totally different to what they were in Photoshop.


Side View (Twirl bar)


Mr.Time (Time-Out)


Side View


Mr.Twister (Creme egg twister bar)

Side View
Mr.Fudge (Fudge bar)


Side View


Mrs.Nut (Dairymilk Wholenut)


Side View


Mrs.Dark (Bournville)


Side View



Thursday, April 7, 2011

Lego Man

I have now completed the hands on my lego man so this is the final result.



Front view



Side view


Friday, April 1, 2011

This is my business card that I created in 3D Max using a box with the dimensions 80 x 50 x 0.1 mm. I made the graphics for the card in Photoshop and saved them in my materials library. Front, back and the edge of the card. I then placed the image onto my card using maps in 3DMax.


Front view


Back view

3D view