My last attempt at making a chocolate legoman didn't turn out too well, a large factor was that it contained alot of seperate shapes. However my second attempt is alot better and I am happy with it. This is low poly modelling and it is all one shape. I started with a cylinder shape for the top of the head and extruded and beveled out the rest of the body from underneath this.


As you can see the tummy part looked quite rippled and uneven here so I spread out the rings that made up the torso, which resulted in a smoother finish as showing below.

I wanted him to have a rounded tummy as it made him look friendlier. He is very rounded in general.
I then began adding simple details such as facial features and buttons running along his torso. I done this using protruding shapes firstly but felt it didn't look as good as it could.
I then used the Boolean method to carve some shapes into his face which I think looks better as it gave him darker features. I left the nose protruding as it made him look cute and once again friendly. I used the tube shape to make the buttons and used the mesh smooth modifier on them to make them more rounded also. I like to think these would be white chocolate buttons in reality :)
I then continuously rotated and pulled the arms down to make them sit by his side. So this is my final chocolate lego man,looks good enough to eat :D Front view

Back view













Side View











Back view


This is the packaging I made for an Easter Egg. Working with maps seemed very confusing but not so hard when you try it out a few times. This image was made in Photoshop and then saved as a material and taken in as a map in 3D Max. I got lost when it came to the opacity and trying to cut out the inner oval shape.
This is an example of working with lights, creating simple objects then introducing a light and seeing how the shades and shadows can differ when the light changes direction or intensity.
This is my Lego arm, made using a simple cube and introducing the mesh smooth modifier, doing a few extrusions and beveling and also some rotation to show where the elbow joint is located. 