Eventually I have completed my Lego man in 3D Max, I was worried about starting it as I didn't know where to start?! Then I just sat down and started working my way down from the top. The more I worked on it, the more I become comfortable with it and didn't want to stop working on it. It took me a few hours but I am very happy with the outcome. I am going to begin working on the hands soon. :-)
Front profile.
Side profile.
This is the packaging I made for an Easter Egg. Working with maps seemed very confusing but not so hard when you try it out a few times. This image was made in Photoshop and then saved as a material and taken in as a map in 3D Max. I got lost when it came to the opacity and trying to cut out the inner oval shape.
This is an example of working with lights, creating simple objects then introducing a light and seeing how the shades and shadows can differ when the light changes direction or intensity.
This is my Lego arm, made using a simple cube and introducing the mesh smooth modifier, doing a few extrusions and beveling and also some rotation to show where the elbow joint is located.
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